Andy Martin, sound designer and field recordist

CREATIVITY: DESIGNED SERENDIPITY

Statement:
Sound is an integral factor in creating an emotional connection in storytelling, yet its invisibility often leaves it overlooked and left to fill the role of “don’t be bad enough to be noticed”. Gaming potential has moved into a realm of emotional engagement and creative expression previously occupied only by movies. They have the potential to grow far beyond, but only if we learn to flex all of our creative storytelling and engagement muscles.

Also, recording and making sounds is a heck of a lot of fun!

Goals:

  • To tell stories with sound
  • To produce high quality, memorable and iconic sound design for video games and film
  • To play with sound
  • To have fun exploring something new
  • To break things and point microphones at them
  • To do this with a group of people that enjoy creating as much as I do

Gaming Credits:

Current show reel:

Andy Martin 2015 Sound Design Show Reel from Andy Martin on Vimeo.

Singularity Power from inFamous First Light from Andy Martin on Vimeo.

Concrete Powers from inFamous Second Son. That’s my balding head you see in all those pictures. I spent a long autumn recording concrete in as many stages of disrepair, vibration, scratching, sliding, rubbing, breaking, impacting, etc, as I could. My colleague Brad Meyer/ Aural Surgeon is the poor sap unlucky fellow nice guy rolling around the trash bin of concrete rubble. That’s his voice, too. Yeah, and the video, too. He made the video. Those concrete powers? Those are all me. From Aural Surgeon on Vimeo.

Video Powers from inFamous Second Son. As above, you can see me featured in the making of video. I have a tendency to forget to document what I’m doing for posterity, so my colleague Brad Meyer/ Aural Surgeon had the fun of recreating some of the TV monitor recording I did in order to create this short in-house demo of what was going on. Thanks, Brad! From Aural Surgeon on Vimeo.

The Northwest Soundscapes Project, my Kickstarter-launched sound library.

Seattle’s KING5 news did a story on their Evening show regarding my recording hobby.

Additional info:
http://northwestsoundscapes.com
http://linkedin.com/in/soundeziner
http://www.imdb.com/name/nm1254362
http://www.mobygames.com/developer/sheet/view/developerId,13442/

SFR Satsop Glass Smash Montage from Kristoffer Larson on Vimeo. A bunch of us got together and broke a lot of glass for a private library. That’s me on top of the truck. I’m not sure how I ended up there, other than I’m short and wasn’t afraid of falling through the roof.

SFR Glass Breaking session at Satsop from Aural Surgeon on Vimeo. A bunch of us got together and broke a lot of glass for a private library. That’s me on top of the truck. I’m not sure how I ended up there, other than I’m short and wasn’t afraid of falling through the roof.

 

Specialties:
Sound and sound effects design, organic and creature sound effects, interactive mixing, field recording, bird and nature recording, sound editing, audio implementation, real-time audio scripting, recording that one weird sound you thought there never be a use for, brewing Turkish coffee, dawdling
!!NOT WEBSITE DESIGN!!

Watch Andy’s showreel on Vimeo
Learn more about Andy on LinkedIn
See what Andy’s worked on at the IMDB or Moby Games
Listen to some of his recordings on SoundCloud